( October 2013) ( Learn how and when to remove this template message)Įntity component system ( ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. Please help improve it by rewriting it in an encyclopedic style. For details, see Multi-scene editing.This article is written like a personal reflection, personal essay, or argumentative essay that states a Wikipedia editor's personal feelings or presents an original argument about a topic. You can open multiple scenes for editing at the same time. To open the template in an Inspector window and edit its properties, select the Edit link (3 in the image below). To highlight the template in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary, select the Locate link (2 in the image below). When you select a template in the New Scene dialog, the details pane displays the path to the template (1 in the image below). More info See in Glossary, enable the Pin in New Scene Dialog option. In the scene template Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. You can also pin a template when you edit its properties. The last template pinned appears at the top of the list. Pinned templates appear before other templates in the New Scene dialog’s template list. ![]() For a detailed description of creating a scene this way, see Creating a new scene from the New Scene dialog. To create a new scene from the New Scene dialog, select a template from the templates list, and click Create. ![]()
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